I think the touchpoint being the amazing pre-rendered look from the Diablo III cinematics. We also embraced realism in terms of materials and character appearance. We didn’t want the characters to feel procedural or generic because of these processes. We wanted to use the latest tools and techniques, but we did have a concern about leaning into ‘realism’ in a way that wouldn’t have that hand-crafted feeling we felt was fundamental to a Blizzard game. Over time, our ambitions around what we thought we could achieve evolved and really solidified into what you see today. Our goal was to make the characters in Diablo IV look as artistic and as hand-crafted as possible using the latest tools and techniques. With monsters, the focus has been on creating new foes and updating classics drawn from the pantheon of atrocities in our previous games, while using new processes and technology to their fullest. Your Barbarian is different from anyone else’s but still feels undeniably like a Barbarian. Diablo IV offers players more customization options than ever in a Diablo game, which makes achieving that result more challenging, but the outcome is well worth it. The look and feel of the classes has always been one of Diablo’s secret ingredients, each class instantly recognizable and imbued with a strong and unique personality. And while stats might make or break an item, we often can’t wait to get our hands on a piece of gear purely because of how incredible it looks.Ĭharacter art is equally important as it encompasses two of Diablo’s key elements: classes and monsters. Combat only feels visceral thanks to carefully crafted animations and visual effects that make spells and abilities sing. Our signature randomized dungeons would not feel like Diablo without the ominous lighting setting the mood as players uncover horrifying details around every dark corner. Today we’re going to be focusing on Diablo IV character art-player characters, monsters, and allies.Īrt is a critical part of what makes Diablo, well. As we transition back to a blog format, we will continue to spotlight different aspects of development.
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